Other meanings of Xbox
Gaming
The Xbox 360 is a home video game console developed by Microsoft, released in 2005 as the successor to the original Xbox. It introduced high-definition gaming, online services through Xbox Live, and motion control via Kinect, becoming one of the best-selling consoles of its generation.
The Xbox 360 was developed under the codename 'Xenon' and was officially announced on MTV in May 2005, with a global rollout beginning in November of that year.1 It was the first console to feature a triple-core PowerPC-based CPU and a unified shader GPU, enabling high-definition graphics at a time when HD televisions were becoming mainstream. The launch was marred by supply shortages and a high failure rate, leading to the infamous 'Red Ring of Death' hardware fault, which Microsoft addressed with an extended warranty program costing over $1 billion.
Xbox Live, the console's online service, was a major differentiator, offering unified friend lists, achievements, and party chat across games. The Xbox 360 also pioneered digital distribution with Xbox Live Arcade, bringing indie and retro titles to a wide audience. In 2010, Microsoft released Kinect, a motion-sensing peripheral that used depth cameras and skeletal tracking, selling over 24 million units in its first year and becoming the fastest-selling consumer electronics device at the time.
Microsoft released several hardware revisions, including the slim 'S' model in 2010 and the 'E' model in 2013, each reducing size and improving reliability.1 The console supported a wide range of media, including DVD playback and later, via updates, 3D content. Its successor, the Xbox One, launched in 2013, but the Xbox 360 remained in production until 2016, with a final game release in 2019. The console's influence persists in modern gaming, from its controller design to the integration of online services.
Beyond its mainstream success, the Xbox 360 had several niche features. It was the first console to support a 'party chat' system across multiple games, and it introduced the concept of 'achievements' as a cross-game progression system. The console also had a built-in 'family timer' for parental control, and its 'Xbox Live Vision' camera, released in 2006, predated Kinect with basic motion tracking. In Japan, the console struggled, selling poorly against the Wii and PlayStation 3, yet it hosted exclusive titles like 'Lost Odyssey' and 'Blue Dragon' that gained cult followings. The 'Red Ring of Death' was so prevalent that it spawned a repair industry, and Microsoft's warranty extension was one of the largest in gaming history.
The Xbox 360 was succeeded by the Xbox One in 2013, but its online infrastructure and controller design continue to influence Microsoft's gaming ecosystem.
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