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Other meanings of Romance of the Three Kingdoms

Video Games

Romance of the Three Kingdoms V

Romance of the Three Kingdoms V (三國志V) is a 1995 turn-based strategy game developed and published by Koei for the PC-98, DOS, and later ports to the Super Famicom, Sega Saturn, PlayStation, and Windows. It is the fifth installment in the long-running Romance of the Three Kingdoms series, based on the classic Chinese novel of the same name. The game is noted for its introduction of a unique 'command point' system, a revamped battle system, and a focus on officer loyalty and diplomacy, setting it apart from its predecessors.

1995
Initial release year
PC-98 and DOS
PC-98, DOS, SNES, Saturn, PS1, Windows
Platforms
Multiple ports
Koei
Developer/Publisher
Japan
Turn-based strategy
Genre
Grand strategy wargame
1

Gameplay

The core gameplay of Romance of the Three Kingdoms V revolves around managing a kingdom during the Three Kingdoms period of China (184–280 AD). Players choose a ruler and must balance domestic affairs, diplomacy, and military conquest. The game introduces a 'command point' (CP) system, where each officer has a CP rating that determines how many orders they can issue per turn, such as recruiting, developing, or spying. This system replaced the previous 'action point' system and added a layer of resource management.

Battles are turn-based and take place on a grid-based map. Unlike earlier installments, battles in V use a 'tactical map' with terrain features like forests, rivers, and mountains that affect movement and line of sight. Players can issue orders to units, including attacks, formations, and special skills. The game also features a 'duel' system where officers can challenge each other to single combat, with outcomes influenced by stats and a rock-paper-scissors mechanic.

Diplomacy is more nuanced than in previous games, with options for alliances, marriages, and tribute. The game tracks officer loyalty, which can be influenced by gifts, titles, and treatment. A notable feature is the 'oath' system, where players can form sworn brotherhoods with other officers, similar to the historical oath of Liu Bei, Guan Yu, and Zhang Fei.

2

Development and release

Romance of the Three Kingdoms V was developed by Koei, a company known for its historical simulation games. The game was first released for the PC-98 and DOS in Japan in 1995, with a Super Famicom port following later that year. The Sega Saturn and PlayStation versions were released in 1996, and a Windows version was released in 1997. The game was later re-released on the PlayStation Network in Japan.

The game's music was composed by Yoko Kanno, who later became famous for her work on anime soundtracks such as Cowboy Bebop. The game's art direction featured portraits of officers that were more detailed than in previous installments, and the interface was redesigned to be more user-friendly.

Koei did not release an official English localization for the PC version, but a fan translation was completed in the early 2000s. The Super Famicom version was also fan-translated. The lack of an official English release has made the game less well-known in the West compared to later installments like Romance of the Three Kingdoms VII and VIII.

3

Reception and legacy

Upon release, Romance of the Three Kingdoms V received positive reviews in Japan, with critics praising its strategic depth and the new command point system. The game was a commercial success, selling over 500,000 copies across all platforms. It is often cited by fans as one of the best entries in the series, particularly for its balance between diplomacy and warfare.

The game's battle system was influential, and elements were carried over to later installments. The command point system was refined in Romance of the Three Kingdoms VI and VII. The game also introduced the concept of 'officer skills' that could be learned and upgraded, which became a staple of the series.

In retrospective reviews, the game is praised for its depth but criticized for its dated graphics and steep learning curve. It remains a cult classic among strategy game enthusiasts, and fan communities continue to create mods and translations for it.

4

Lesser-known aspects

One lesser-known aspect is that the game features a 'scenario editor' that allows players to create custom scenarios, a feature not present in many later installments. This editor was used by fans to create historical 'what-if' scenarios, such as the hypothetical survival of certain warlords.

The game also includes a hidden 'bonus' scenario that is unlocked by completing the game with a specific ruler, such as the 'Yellow Turban Rebellion' scenario with a custom ruler. This hidden content was not documented in the manual and was discovered by players through experimentation.

Another obscure detail is that the game's AI is known for its aggressive use of 'fire attacks' in battles, which can devastate armies but also risk friendly fire. This mechanic was based on historical tactics used by strategists like Zhou Yu and Lu Xun, and it adds a layer of risk-reward to combat.

The game's manual includes a detailed timeline of the Three Kingdoms period, which was written by historians and is considered accurate. This manual is now a collector's item among fans.

Glossary

Command Point (CP)
A resource that limits the number of orders a player can issue per turn, based on the total CP of officers in the kingdom.
Oath
A mechanic allowing players to form sworn brotherhoods with officers, granting bonuses to loyalty and stats.
Tactical map
The grid-based battlefield used in battles, featuring terrain that affects movement and combat.

This article is about the 1995 video game. For the novel, see Romance of the Three Kingdoms.