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Other meanings of Dice

Video-game developer

DICE (company)

DICE is a Swedish video-game developer best known for the Battlefield series and for creating the Frostbite game engine. Founded in 1992 as Digital Illusions, the Stockholm-based studio became a wholly owned subsidiary of Electronic Arts in 2006 and continues to operate as an EA studio.1

1992
Founded
Digital Illusions
2006
Acquired by
Electronic Arts
Stockholm
Headquarters
Sweden
1

Origins and development

DICE began in 1992 as Digital Illusions, a studio established by four Swedish game developers, and first gained attention through computer games made for the Amiga and personal-computer markets. Its early work included the pinball game Pinball Dreams, developed in association with the Swedish studio 21st Century Entertainment, before the company shifted toward more ambitious three-dimensional games.

The breakthrough came with Battlefield 1942 in 2002, whose large maps, vehicles, classes, and combined-arms multiplayer distinguished it from many contemporary shooters.1 Electronic Arts acquired a controlling interest in Digital Illusions in 2004 and completed its acquisition of the company in 2006; the studio subsequently adopted the DICE name as its primary identity.

2

Games and technology

DICE’s central creative contribution is the design of large-scale action games in which infantry combat, vehicles, destructible environments, and networked play interact. The Battlefield series remains its defining franchise, extending from the Second World War setting of Battlefield 1942 to modern, futuristic, and historical settings in later releases.1

The studio also developed Mirror’s Edge, a first-person action game built around parkour movement and a deliberately spare visual style, and worked on Star Wars Battlefront projects under license from Lucasfilm.2 DICE created Frostbite, an internal engine originally associated with Battlefield: Bad Company; Electronic Arts later expanded the technology for use across several genres and studios.3

3

Electronic Arts and studio structure

DICE operates within Electronic Arts rather than as an independent publisher, giving it access to EA’s financing, distribution, marketing, and shared technology resources. The acquisition connected a distinctly Swedish development culture with one of the world’s largest third-party game publishers.4

Its relationship with EA has also shaped the scale and expectations of its projects: major Battlefield releases are global, multiplayer-focused productions that require long-term server support, live-service operations, and coordination among multiple development teams. EA’s studio portfolio has at times distributed work across locations and partner studios, so a DICE-branded title may reflect contributions from teams beyond the Stockholm core. This structure makes DICE both a recognizable creative studio and part of a larger corporate production network.

4

Lesser-known aspects

DICE’s history includes a broader range of experiments than its military-shooter reputation suggests. Before Battlefield established the company internationally, its portfolio included pinball, racing, strategy, and licensed projects, reflecting the varied commercial game market of 1990s Scandinavia.

The studio’s influence is also partly indirect: Frostbite became an important piece of EA’s technology strategy, so techniques developed for vehicle-heavy multiplayer combat later supported games outside the first-person-shooter category.3 DICE has additionally been associated with the use of large-scale destruction as a gameplay system rather than merely a visual effect. That design emphasis, together with persistent online infrastructure, makes production unusually dependent on network engineering, simulation, animation, and server operations as well as conventional level design.

Glossary

Battlefield
A series of large-scale first-person shooters developed primarily by DICE and published by Electronic Arts.
Frostbite
A game engine created by DICE and subsequently developed for use across multiple Electronic Arts studios and genres.
Digital Illusions
The original name of the Swedish company founded in 1992 that later became known as DICE.
Destructible environments
Game spaces whose structures or objects can be damaged or removed through player actions, a recurring DICE design feature.

DICE in this entry refers to the Swedish video-game company, not dice as gaming objects or other organizations using the same name.